Class Tree

The character will start on the ‘trunk’ of the class tree as a commoner. There will be ‘roots’ of the tree (going down from commoner) that will be sort of similar to crafting, starting with gathering specifics, and then advancing into crafting professions. For example, when a commoner gets enough experience to level, they may choose Lumberjack, and receive bonuses to felling trees, axes, etc by choosing for skills that Lumberjack unlocks. When meeting the requirements to choose another profession, Lumberjack may branch off into Carpenter or Fletcher.

The top of the tree will be traditional “advenurer classes”. Starting off with different Archetypes

classtree.png

Class Tree

Game idea Vodak